Nor do they need to deal with fighters/bombers). You can make a fleet of cheap of ships with all ballistics set to long range for example and use them with offensive retreat (in theory they dont even need missile defenses because they should escape before missiles hit. Something you can do is design the cheaper to make hull as something of a throw away ship. Who cares if his ships are 25% better stat wise when you're sending 3 fleets to engage his lone fleet? The idea being you could swarm the enemy in numbers of ships. You could use militarist to make sure your ships are even faster to make. You could take economy/happy bonuses to make sure you can keep your taxes low to use the production bonuses. In the game, the player takes charge of fictional space age civilizations, expanding their influence by colonization and.
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